I'm a self-taught 3D Artist specialized in asset and environment creation for games. Born and raised in Spain and currently based in London.
My main modeling softwares are Maya, 3DsMax and Blender as well as Substance Painter for texturing and ZBrush for high-rez detailing.
Due to the nature of my college degree I also have some programming skills.
Strongly interested in the artistic side of game development and have a huge hunger of professional knowledge and experience within the game industry.